- Anime Origins madara requires the Ghost Gunbai questline and two Hidden Sand trials.
- Artifact farming supplies the Gunbai parts, while party rewards can improve your odds.
- Trial II is the main difficulty spike, so coordinated teammates and durable units matter.
- Immortal is the preferred trait because it boosts damage, cooldown, range, and income.
- Madara’s kit focuses on boss damage, Susano defenses, Calamity, and a powerful active slash.
Anime Origins madara: Unlock Requirements
Anime Origins madara is one of the strongest Secret-rarity units associated with the Hidden Sand progression route. The unit is based on Madara Uchiha and is obtained by completing the Ghost questline, crafting the Ghost Gunbai, clearing the first trial, and then defeating the harder second trial.
The in-game naming can appear inconsistent in transcriptions, with names such as Modora or Madaro used for the Madara-inspired unit and its evolved form. This guide uses Madara for clarity while preserving the quest and item names supplied by the game’s progression route.
Video Highlights:
- The Ghost questline begins after obtaining the required tablet from an artifact reward.
- Gunbai components come from multiple Hidden Sand artifact stages.
- The first trial uses a restricted loadout and lasts 15 waves.
- Trial II is substantially more demanding and benefits from a coordinated squad.
- The final reward provides the Madara-inspired unit and additional progression items.
| Requirement | Where to obtain it | Purpose |
|---|---|---|
| SND Artifact 4 | Legend Stage 3 of Hidden Sand Village | Chance to obtain the tablet |
| Madara tablet | SND Artifact 4 reward pool | Unlocks the Ghost questline |
| Gunbai Staff | Sand artifact content | Required for Ghost Gunbai |
| Gunbai Base | Sand artifact content | Required for Ghost Gunbai |
| Gunbai Bandage | Sand artifact content | Required for Ghost Gunbai |
| Coins | Normal game progression | Ghost Gunbai crafting cost |
Run artifacts with a full party when possible. The reward selection system allows players to benefit from drops shown among party members, which can reduce repeated farming for a specific component.
A practical farming route is to begin with the tablet requirement, then collect all three Gunbai components. Do not spend time attempting Trial I before the Ghost Gunbai is crafted, because the item is what activates the trial route.
Step-by-Step Ghost Questline
The Ghost questline combines simple objectives with one lengthy crafting requirement and two difficult combat stages. Complete the routine missions while farming artifacts so your progression remains efficient.
Obtain the Tablet
Farm SND Artifact 4 from Legend Stage 3 of the Hidden Sand Village. The tablet can appear through the artifact reward system. If another party member receives it in the available rewards, select that reward when the system permits.
Finish the Routine Quests
Complete the listed enemy defeats, boss objectives, and character-specific tasks. Using Naruto and Sasuke in the active team helps satisfy objectives that require those units.
Craft the Ghost Gunbai
Collect one Gunbai Staff, one Gunbai Base, one Gunbai Bandage, and 9,500 Coins. Use the Crafting NPC in the lobby to create the quest item.
Clear Ghost’s Trial
Open your inventory, select the Ghost Gunbai, and choose Use. Clear 15 waves with the provided trial restrictions to receive the Key of the Ghost.
Enter Trial II
Use the Key of the Ghost to enter Hidden Sand Ghost’s Trial II. Complete all 15 waves to claim the Madara-inspired unit and related rewards.
The first trial is more controlled because it uses units supplied for the challenge. A conservative setup usually performs better than an aggressive opening: place defensive units slightly behind the front of the path, then upgrade steadily as enemy pressure increases.
| Quest stage | Main objective | Recommended approach |
|---|---|---|
| Tablet phase | Obtain the required tablet | Farm SND Artifact 4 with a party |
| Routine phase | Defeat enemies and bosses | Bring Naruto and Sasuke if required |
| Crafting phase | Assemble the Ghost Gunbai | Gather all three Gunbai parts first |
| Trial I | Clear 15 waves | Use the supplied units and safe placements |
| Trial II | Clear 15 harder waves | Build a coordinated squad before entering |
Trial II is the largest obstacle in the route. Entering with an incomplete squad can waste the Ghost Gunbai key and force another difficult preparation cycle.
The second trial includes a final boss described with 56,610 Shield and 161,750 HP. The boss can stop to stun units before continuing along the path, so crowd-control resistance, reliable damage, and careful placement are more valuable than a fragile burst-only setup.
Trial II Strategy and Squad Planning
Trial II should be treated as a team challenge rather than a solo farming stage. Enemy scaling can increase with additional players, but a well-organized group still provides stronger coverage, more damage types, and better recovery after a failed attempt.
Main Damage
Use a high-DPS carry capable of handling bosses and late-wave enemies.
Support
Add units that improve range, damage, cooldown, income, or team consistency.
Control
Bring reliable slowing or stalling tools to buy time during difficult waves.
Economy
Protect early income so the team can afford major upgrades before the final waves.
A successful attempt generally depends on preparation rather than one secret placement. Before launching Trial II, confirm that every player understands who is covering the early waves, who is saving for upgrades, and who is responsible for the final boss.
| Trial | Waves | Final encounter | Key pressure |
|---|---|---|---|
| Ghost’s Trial | 15 | Razo | 6,520 Shield, 21,740 Health |
| Ghost’s Trial II | 15 | Someone | 56,610 Shield, 161,750 Health |
| Trial II control issue | — | Someone | Can stop and stun deployed units |
| Party scaling | — | Multiple enemies | Enemy strength can rise with more players |
Useful squad habits include:
- Keep the strongest damage dealer within a safe range of the main path.
- Avoid placing every unit in one vulnerable area where a stun or control effect can disrupt the entire defense.
- Upgrade existing carries before spreading resources across too many low-level units.
- Communicate before starting the final wave instead of spending all currency immediately.
- If the team reaches a late wave but fails, adjust the opening economy or placement rather than repeating the same setup.
A party is most useful when roles are clear. More players do not automatically guarantee an easier run, especially when enemy scaling increases with party size.
The reward for completing Trial II includes the Madara-inspired unit, the Ghost of War title, Trait Rerolls, Gems, Gold, and additional items. Because the trial is costly in time and preparation, use the first successful clear to confirm the reward before committing to repeated runs.
Evolution, Trait, and Ability Build
After obtaining the base unit, the next goal is evolution. The evolved version is presented as an Edo Tensei form and is designed primarily for boss damage. It also gains defensive effects, an expanding Susano system, and an active ability that changes its combat mode.
| Evolution material | Quantity | Acquisition route |
|---|---|---|
| Azure Remnant | 18 | Challenges or Merchant |
| Violet Remnant | 11 | Challenges or Merchant |
| Radiant Remnant | 5 | Challenges or Merchant |
| Prismatic Remnant | 2 | Challenges or Merchant |
| Rinnegan | 1 | Sand 4 Artifacts |
Remnants can be collected from Challenges or purchased from the Merchant with Coins. The Rinnegan is tied to Sand 4 Artifacts, so continue artifact farming after the initial questline if evolution is your target.
The recommended trait is Immortal. Its listed benefits are +200% Damage, -15% Cooldown, +20% Range, and +20% Income, making it valuable for both damage output and general deployment efficiency. Trait availability can be limited by team rules, so plan around the fact that only one Immortal trait may be used per team according to the available gameplay reference.
| Ability or passive | Effect | Combat value |
|---|---|---|
| Susano Blade | Every five attacks trigger a blade strike | Adds periodic area damage |
| Calamity | Marks targets and repeats part of applicable damage | Improves pressure on durable enemies |
| Susano Time | Starts at 20 seconds and can reach 180 seconds | Extends the unit’s enhanced state |
| Susano Ribcage | 50% chance to block debuffs or crowd control | Protects the unit from disruption |
| Heaven Splitter | Large sword slash with up to triple range | Strong burst and lane coverage |
| Perfect Susano mode | Changes the unit’s combat profile | Increases late-stage damage potential |
Susano Time increases when the unit defeats enemies: normal enemies add three seconds, mini-bosses add ten seconds, and bosses add fifteen seconds. Its listed maximum is 180 seconds. This makes the unit increasingly valuable in long stages where it can maintain pressure through repeated waves.
The Heaven Splitter ability manifests Perfect Susano and delivers a high-damage slash. Available references list different damage multipliers for this ability, so check the current in-game tooltip before publishing a precise number or comparing it with another unit. The consistent feature is its extended reach, which can reach up to three times the unit’s normal range.
Prioritize evolution materials, then roll toward Immortal if your resources allow. Use the active ability when a boss or dense group enters the unit’s effective lane.
For more background on the unit’s acquisition route and passive descriptions, see the Anime Origins Modora (Madara Uchiha) guide, published and modified on August 18, 2026.
Madara Usage Checklist and FAQ
Madara’s value comes from combining boss damage with utility. The unit is not only a high-number attacker: Calamity adds delayed damage, Susano effects improve survivability, and Heaven Splitter can dramatically extend lane coverage.
Madara Progression Checklist:
- Obtain the tablet from SND Artifact 4
- Collect the Staff, Base, and Bandage Gunbai parts
- Craft and use the Ghost Gunbai
- Clear Ghost’s Trial and Trial II
- Gather evolution materials and pursue Immortal
Recommended Deployment Priorities
- Place the unit where its range can cover a meaningful section of the path.
- Upgrade consistently instead of delaying all investment for the final form.
- Use Heaven Splitter during boss pressure or when several high-health enemies overlap.
- Track Susano Time during long stages so you understand when the enhanced state may expire.
- Protect the unit from unnecessary displacement or control effects even though Susano Ribcage provides defensive chances.
Madara is best treated as a boss-focused carry with strong utility. Pair it with economy and control support instead of expecting one unit to solve every wave alone.
Q: How do I unlock Anime Origins madara?
Obtain the tablet from SND Artifact 4, complete the Ghost questline, craft the Ghost Gunbai, clear Ghost’s Trial, and then finish Hidden Sand Ghost’s Trial II.
Q: What materials are needed to craft the Ghost Gunbai?
The listed recipe requires one Gunbai Staff, one Gunbai Base, one Gunbai Bandage, and 9,500 Coins. The three Gunbai components come from Sand artifact content.
Q: What is the recommended trait for Madara?
Immortal is the recommended trait in the available guide data. It provides +200% Damage, -15% Cooldown, +20% Range, and +20% Income.
Q: Can Madara be evolved?
Yes. The unit evolves into an Edo Tensei form using Azure, Violet, Radiant, and Prismatic Remnants plus one Rinnegan.
Anime Origins can adjust trial difficulty, names, multipliers, and unit balance. Verify current in-game tooltips before relying on exact values for a new update.