- Anime Origins x2 speed refers to macro playback speed, not an anime viewing setting.
- Auto replay keeps the farming loop moving after a completed match.
- Fixed camera positioning helps prevent recorded inputs from drifting during playback.
- West City is the recommended starting route described in the available setup.
- Manual testing should come before leaving an overnight macro running.
Anime Origins x2 speed Setup Basics
Anime Origins x2 speed is most useful when setting up a repeatable AFK farming route. In this context, “x2 speed” describes the playback rate used by a macro or TinyTask-style recording. It does not mean that the game’s internal battle speed is permanently doubled.
The goal is to create a short, predictable sequence: enter a selected stage, place the required units, allow automatic upgrades to handle the opening actions, finish the match, and return to the next run. The fewer camera movements and manual decisions in the recording, the more consistent the loop becomes.
Video Highlights:
- Enable auto replay before recording the farming sequence.
- Keep phantom placement and auto upgrade on placement enabled.
- Use a fixed camera angle and avoid moving the view during playback.
- Test the recording at 1x before switching to 2x speed.
- Start with West City and select a stage you can clear consistently.
The Anime Origins macro setup video demonstrates the general control layout and recording logic. Use it as a visual reference, but confirm every setting in your current game client before relying on the loop.
| Setting | Recommended state | Why it matters |
|---|---|---|
| Auto skip | On | Reduces pauses between battle segments |
| Auto replay | On | Returns the run to the next match |
| Phantom placement | On | Helps placement inputs register consistently |
| Auto upgrade on placement | On | Automates early upgrade actions |
| Macro playback | Start at 1x, then test 2x | Identifies timing problems safely |
Record the shortest reliable route possible. Extra clicks, camera movement, and unnecessary unit placements create more opportunities for the macro to desynchronize.
Choose a Stable Farming Route
A good macro route is not necessarily the fastest stage available. It is the stage that your team can clear repeatedly without requiring emergency placement, manual targeting, or camera correction.
The available setup uses West City as the starting map and allows the player to choose an act and difficulty. Because the source material does not confirm a universal reward difference between normal and hard difficulty, treat the choice as a stability decision rather than assuming that one mode always provides better returns.
Use the following comparison when selecting a route:
| Route factor | Safer choice | Higher-risk choice |
|---|---|---|
| Difficulty | Normal or the easiest reliable mode | Hard mode requiring exact timing |
| Act selection | An act already cleared consistently | A new act with untested waves |
| Camera | Fully zoomed out, fixed angle | Close view or frequent repositioning |
| Unit plan | Small, repeatable placement pattern | Large roster with many conditional actions |
| Playback speed | 1x validation, then 2x test | Immediate overnight 2x playback |
A farming team commonly includes several functional roles:
Farmer
Use an economy-focused unit if your route benefits from early income. Place it only where the recording can reach reliably.
Primary DPS
A dependable damage dealer gives the macro more tolerance when wave timing changes slightly.
Healer
Add healing when survivability is the main failure point. Avoid including it unless the route genuinely needs the extra action.
Flexible Slot
Reserve a ground or hill placement for the unit that covers the route’s weakest position.
The most reliable layouts are simple. A farmer, one primary damage unit, and one supporting placement may be enough for a route that is already well understood. If the stage requires a healer or separate ground and hill coverage, add those actions deliberately and retest the entire sequence.
Do not select a stage only because it appears to offer more gems. A slightly slower route that completes without manual intervention is usually better for macro consistency.
Step-by-Step x2 Macro Workflow
Follow this workflow to prepare an Anime Origins x2 speed recording. The critical principle is to validate the route at normal playback before increasing the speed.
Prepare the Settings
Open the game settings and enable auto skip, auto replay, phantom placement, and auto upgrade on placement. Review auto start separately; use it only if your recording correctly handles the transition into the next match.
Select the Route
Enter West City, choose an act that your team clears consistently, and decide between normal or hard mode based on reliability. Do not use an untested stage for the first recording.
Fix the Camera
Zoom out to a comfortable view and keep the camera angle unchanged. Camera movement can cause later mouse or cursor inputs to land in the wrong location.
Record the Core Actions
Move to the spawn or start area using the same controls each time, activate the match, place the planned units, and allow automatic upgrades to complete the early sequence.
Validate Before x2 Playback
Run the recording at 1x speed and watch the full loop. If placement, continue, or replay actions fail, correct the recording before testing 2x speed.
The start action deserves special attention. The route described in the reference setup uses consistent movement toward the spawn area, followed by a click on the visible start marker. Record this action from the same camera position every time.
After the match ends, the macro must handle the continuation screen and return to the route. Auto replay should be enabled, while auto start should be treated as optional. If the system already advances correctly, adding another automatic click may create duplicate input.
| Workflow stage | Check before continuing |
|---|---|
| Settings | Required automation toggles are visibly enabled |
| Map entry | The same map and act load every time |
| Camera | View remains fixed after recording |
| Placement | Units appear in the intended ground or hill positions |
| Match end | Continue and replay actions work without manual input |
Never assume that a recording works because the first wave starts correctly. Watch at least one complete match and verify the transition into the next run.
Troubleshoot Playback and Replay Errors
Most macro failures come from timing changes, camera drift, or an incomplete transition sequence. A recording that works once may still fail when loading takes longer or a button appears in a slightly different position.
Use this troubleshooting table to identify the likely cause:
| Problem | Likely cause | Recommended fix |
|---|---|---|
| Units are placed beside the intended spot | Camera moved or zoom level changed | Re-record from a fixed, zoomed-out view |
| The next match does not begin | Continue or auto start action failed | Check the transition setting and add a deliberate delay |
| The macro clicks empty space | UI timing changed | Add a pause before the affected click |
| The run loses early waves | Placement order is too slow or incomplete | Simplify the opening layout |
| Playback fails only at 2x | Recording lacks timing tolerance | Validate at 1x, then retest with fewer actions |
| The route stops after one match | Auto replay is disabled | Enable auto replay and test the full loop |
Keep the recorded sequence minimal. If a farmer can be placed automatically and the route does not need a healer, leaving the healer out can reduce unnecessary inputs. Conversely, if survivability is the recurring failure point, adding a healer may be more useful than increasing playback speed.
Do not move the camera while the macro is active. The recorded cursor path is based on the original screen layout, so even a small shift can change where a click lands. This is especially important when the sequence includes map entry, unit placement, or the end-of-match controls.
A successful test should include stage entry, unit placement, match completion, the continue action, and the next replay. Test the entire cycle rather than isolated clicks.
A practical testing sequence is:
- Run one complete match at 1x.
- Confirm that every planned unit appears correctly.
- Confirm that the match reaches its ending screen.
- Check that continue and replay actions occur in order.
- Repeat at 2x and compare the result.
- Stop and re-record if any action requires manual correction.
The reported gem amount for a particular stage or difficulty should not be treated as fixed without current in-game confirmation. Rewards can change with balancing, event rules, or route conditions. Focus first on a repeatable clear, then compare the actual result shown in your client.
AFK Readiness Checklist and FAQ
Before leaving an Anime Origins x2 speed macro running for an extended period, confirm that the route has passed a supervised test. The checklist below focuses on stability rather than promising a specific reward total.
AFK Readiness Checklist:
- Enable auto replay and confirm the match returns to the route
- Verify auto skip, phantom placement, and auto upgrade settings
- Test the complete stage at 1x playback speed
- Repeat the same route at 2x and inspect every placement
- Keep the camera angle and zoom level unchanged
- Use a team that clears without emergency manual actions
| Readiness level | Status | Meaning |
|---|---|---|
| Not ready | Manual intervention required | The route should not be left unattended |
| Testing | One successful loop | Continue observing for timing or loading issues |
| Stable | Multiple complete loops | The setup is behaving consistently under supervision |
| Review needed | Client or route changed | Recheck settings before using the old recording |
Best Practices for Longer Sessions
- Start with a route you can clear manually.
- Keep the recording short and repeatable.
- Avoid changing graphics, zoom, or window position after recording.
- Recheck the setup after patches, interface changes, or new maps.
- Stop the macro if it begins clicking unpredictably or failing transitions.
- Track actual rewards in your current client instead of relying on old estimates.
Q: What does Anime Origins x2 speed mean?
It refers to setting the macro or TinyTask playback rate to 2x. It does not necessarily double the game's internal battle speed or reward output.
Q: Should I use 1x or 2x playback first?
Use 1x first. A normal-speed test makes it easier to identify incorrect placements, missed buttons, and transition timing problems before trying 2x.
Q: Why does my macro stop after the match ends?
Auto replay may be disabled, or the continue and replay actions may not have been recorded correctly. Check the end-of-match sequence and test a full loop.
Q: Can I use hard mode for this farming route?
You can test hard mode if your team clears it consistently, but do not assume it provides better results without checking the current in-game reward display.
Treat x2 playback as an optimization step, not the starting point. Build a stable 1x route first, then increase speed only after the complete loop works without manual correction.